Simulate thousands of playthroughs of your game
When launching or updating a game, human playtesting helps to achieve better balance, locate bugs, and validate entertainment value, but it’s costly and time-consuming.
Unity Game Simulation saves you time by using a virtual player to simulate playthroughs on your actual game code to help automate your game balance and QA playtests.
Measure your game balance by defining target ranges for metrics, for more precise and agile testing. With Metric Validation, developers can instantly identify the parameter combinations most likely to lead to a high-quality, balanced game by shortening the loop between testing and actionable feedback.
Weapon socket system balancing for Furyion Games
Learn how Furyion compressed 165 million playthroughs into 10 efficient simulations to ensure their game Death Carnival looked, felt, and played its best on launch day, saving them roughly $80K of testing budget and 600 hours of dev time.
How iLLOGIKA optimized for game balance
Learn how iLLOGIKA used Game Simulation to compress 47 days of playthrough tests into just four hours of simulation time, ensuring their game Rogue Racers didn’t leave players in the dust.
Tap the community
Find answers to your technical questions, and connect with Game Simulation experts and customers.
Grow your knowledge
Get the information you need, when you need it. Our library of blog posts, webinars and workshops is available on demand.
Access Unity’s official documentation to find instructions and tutorials.